Unity Editor tool
AssetForge PackSmith
Scan imported asset packs, understand what is broken, apply reviewable safe fixes, and export proof for teams, sellers, or support. Built for users who want the answer quickly without losing visibility into the fix.
Screenshot slots
Beginner scan flow
Approved UI screenshot pending.
Issue review
Approved UI screenshot pending.
Fix proof export
Approved UI screenshot pending.
What it solves
Asset packs should not feel like a guessing game.
A user should know within seconds whether a pack blocks their current workflow, what can be fixed safely, and what needs manual review.
Beginner-friendly scan flow for imported Unity asset packs.
Read-only by default with reviewable safe fixes.
Findings grouped by what blocks use, what affects visuals, and what improves store readiness.
Markdown, CSV, JSON, fix-plan, and support-bundle exports.
Bug and suggestion path wired to founder support.
GitHub-backed update and release-note channel.
Buyer mode
Import a pack, scan it, and get a direct answer about whether it fits the current project profile. The beginner flow keeps the key decisions visible without forcing users through dense editor UI first.
Seller preflight
Run publisher-facing checks before shipping an asset pack. The goal is fewer support surprises: missing materials, colliders, suspicious root scales, texture-budget issues, and metadata gaps caught before a buyer sees them.
Workflow
Designed for a fast answer, with review still available.
- 1
Import or select an asset pack.
- 2
Scan the pack and get a direct use/fix/review summary.
- 3
Review evidence for each issue if needed.
- 4
Apply safe fixes individually or in a grouped flow.
- 5
Export proof for support, seller QA, or team handoff.
Docs and changelog
Release notes and update metadata live in the GitHub support repo. This page is the public support surface for Unity users.