Pack intake
Drop or select a Unity asset pack, scan it, and get a direct answer on what blocks use, what is safe to fix, and what needs human review.
Unity lane
This is the product side of XyFlow: PackSmith for asset-pack intake and QA, AssetForge for generated assets, and a path toward asset packs that are easier to inspect, fix, and trust.
Unity site structure
Tools
PackSmith lives here, with support, changelog, and release notes.
Assets
Approved screenshots and asset packs will land here when they are ready.
Product pillars
The goal is simple: make Unity asset workflows less manual and less mysterious without hiding what the tool is changing.
Drop or select a Unity asset pack, scan it, and get a direct answer on what blocks use, what is safe to fix, and what needs human review.
Run checks before publishing so missing materials, colliders, suspicious scales, oversized textures, and metadata gaps are caught early.
Use the site as a public storefront for finished tools, packs, screenshots, changelogs, support, and release notes.
GitHub-backed support, Vercel deployment, Unity Asset Store-ready pages, update copy, and a contact path that does not depend on Squarespace.
Tools
PackSmith is the forward-facing tool. AssetForge stays clearly marked as an active build until its public surface is ready.
Pre-launch package
Unity Editor intake, QA, fix planning, and reporting for imported asset packs. Built for buyers who want a quick yes/no answer and sellers who want fewer bad reviews.

Private active build
A local pipeline for turning AI-assisted asset ideas into Unity-ready source, generated files, reports, and reviewable outputs.
Assets
No random development screenshots here. This section is ready for product screenshots, pack covers, videos, and PackSmith QA proof when the assets are actually approved for public use.
Pack cover
Placeholder for approved launch media.
In-Unity screenshot
Placeholder for approved launch media.
PackSmith QA proof
Placeholder for approved launch media.
Unity support
For PackSmith support, asset-pack questions, or Unity tooling feedback, email directly.