Unity lane

Tools and assets for Unity creators.

This is the product side of XyFlow: PackSmith for asset-pack intake and QA, AssetForge for generated assets, and a path toward asset packs that are easier to inspect, fix, and trust.

Unity site structure

Tools

PackSmith lives here, with support, changelog, and release notes.

Assets

Approved screenshots and asset packs will land here when they are ready.

Product pillars

Reduce friction before, during, and after asset import.

The goal is simple: make Unity asset workflows less manual and less mysterious without hiding what the tool is changing.

Pack intake

Drop or select a Unity asset pack, scan it, and get a direct answer on what blocks use, what is safe to fix, and what needs human review.

Seller preflight

Run checks before publishing so missing materials, colliders, suspicious scales, oversized textures, and metadata gaps are caught early.

Asset showroom

Use the site as a public storefront for finished tools, packs, screenshots, changelogs, support, and release notes.

Launch path

GitHub-backed support, Vercel deployment, Unity Asset Store-ready pages, update copy, and a contact path that does not depend on Squarespace.

Assets

Approved asset-pack slots.

No random development screenshots here. This section is ready for product screenshots, pack covers, videos, and PackSmith QA proof when the assets are actually approved for public use.

Pack cover

Placeholder for approved launch media.

In-Unity screenshot

Placeholder for approved launch media.

PackSmith QA proof

Placeholder for approved launch media.

Unity support

For PackSmith support, asset-pack questions, or Unity tooling feedback, email directly.