Active build
AssetForge
In-progress AI-native 3D asset generation pipeline aimed at turning text/specification prompts into usable game assets and animation-ready outputs. This page stays honest: the direction is ambitious, and the product is still actively being built.

Current direction
Generate assets, then prove they survive Unity.
The important part is not just producing a nice image. The pipeline has to create inspectable source, textures, reports, Unity import surfaces, and QA paths.
Source image and generation artifacts
Generated mesh and texture outputs
Unity import folders and runtime textures
Screenshots, lab reports, and before/after variants
PackSmith QA path for buyer/seller confidence
AssetForge and PackSmith are complementary: one creates assets, the other inspects asset packs and catches import/friction issues.
View PackSmith